Backgammon Variations: Tavla, Narde, Acey-Deucey & More (2026)

Explore backgammon variations from around the world including Turkish Tavla, Narde, Acey-Deucey, Hypergammon, Plakoto, Gul Bara, and Tric-Trac. Rules and differences explained.

While standard backgammon is the most widely played form, dozens of fascinating variations exist around the world. Many of these have been played for centuries and remain hugely popular in their home countries. Here are the most notable variations.

Turkish Tavla (Tavla)

Origin: Turkey Popularity: Extremely popular — tavla is Turkey’s national board game

Tavla is virtually identical to standard backgammon with a few important differences:

  • No doubling cube — Tavla is typically played without a doubling cube
  • No “hitting” in the standard sense — In long gammon (uzun tavla), there’s no hitting at all; in short gammon (kısa tavla), hitting works like standard backgammon
  • Cultural significance — Tavla is played everywhere in Turkey: coffee shops, parks, homes, and beaches. The characteristic clacking of checkers and dice is a beloved Turkish sound

Uzun Tavla (Long Gammon)

The most popular form in Turkey:

  • Both players start with all 15 checkers stacked on one point
  • Checkers move in the same direction (both counterclockwise)
  • No hitting — you simply cannot land on an opponent’s point
  • Must move all checkers around the entire board and bear off

Kısa Tavla (Short Gammon)

Essentially the same as international backgammon, played alongside uzun tavla.

Narde (Nardi / Long Nardi)

Origin: Persia/Caucasus region Popularity: Extremely popular in Russia, Georgia, Armenia, Azerbaijan, Iran

Narde is similar to Uzun Tavla:

  • Both players start with all 15 checkers on the 24-point
  • Checkers move in the same direction
  • No hitting — You cannot land on a point occupied by any opponent checker, even a single one
  • No doubles bonus — Doubles are played normally (just two moves, not four)
  • The first player to bear off all checkers wins

Strategy in Narde

Since there’s no hitting, strategy revolves entirely around:

  • Blocking — Occupying points to prevent your opponent from advancing
  • Building primes — Even more important than in standard backgammon since there’s no hitting threat
  • Timing — Managing your checker distribution to maintain blocking positions

Acey-Deucey

Origin: United States (particularly popular in the military) Popularity: Popular in American military and casual circles

Acey-Deucey is a simpler, more chaotic variant:

  • Starting position — All checkers start off the board
  • Entering — You enter checkers into your opponent’s home board, similar to coming off the bar
  • The special roll — Rolling a 1-2 (acey-deucey) is special: you play the 1 and 2, then choose any double you want, then roll again
  • Fast-paced — Games tend to be quicker and more volatile

The acey-deucey rule creates wild swings in fortune and makes the game more exciting (if less strategic) than standard backgammon.

Plakoto

Origin: Greece Popularity: Very popular in Greece, often played as part of a “Tavli” set

Plakoto is a unique variation with a “trapping” mechanic:

  • Both players start with all 15 checkers on their own 1-point
  • Trapping (Pinning) — When you land on a point occupied by a single opponent checker, you don’t hit it — you trap it. Your checker sits on top, and the trapped checker can’t move until you move away
  • The trapped checker isn’t sent to the bar; it stays in place but is immobilized
  • You can have multiple traps simultaneously
  • “Mama” rule — Trapping your opponent’s last checker (on their starting point) before they’ve moved any other checkers is an automatic double win

Tavli (Greek Backgammon)

In Greece, Tavli refers to a set of three games played in sequence:

  1. Portes — Standard backgammon rules
  2. Plakoto — The trapping variation described above
  3. Fevga — Similar to Narde (no hitting, same direction movement)

A full Tavli match involves playing all three games consecutively. This is one of the most popular social games in Greece and Cyprus.

Gul Bara (Crazy Narde)

Origin: Middle East/Central Asia Popularity: Popular in Azerbaijan, Turkey, and surrounding regions

Gul Bara is a narde variant with a twist:

  • All 15 checkers start on one point
  • Similar to narde — no hitting
  • Movement restriction — You can only begin moving checkers from a point when you have moved all checkers from the previous point
  • Creates an interesting “cascading” movement pattern

Tric-Trac

Origin: France Popularity: Historical (once France’s most popular board game)

Tric-Trac was the dominant French backgammon variant from the 17th through 19th centuries:

  • Played on a standard backgammon board
  • Scoring — Complex point-scoring system based on specific positions achieved during play
  • No bearing off during the game — Points are scored by achieving certain positions
  • First to 12 points wins (various scoring rules exist)
  • Named after the sound of dice hitting the board

Tric-Trac has largely been replaced by standard backgammon in modern France, but it’s a historically significant game.

Hypergammon

Origin: Modern variant Popularity: Used for theoretical study and quick play

Hypergammon is a simplified form used for computer analysis:

  • Each player starts with only 3 checkers (instead of 15)
  • Starting position: one checker each on the 24, 23, and 22 points
  • All other rules are standard
  • Games take 1-3 minutes
  • Completely solved by computers (perfect play is known for every position)

Chouette (Multiplayer Backgammon)

Chouette is a format that allows 3 or more players to play backgammon together:

  • One player is the “box” (plays alone against everyone)
  • The other players form a team led by the “captain”
  • The captain makes moves after consultation with teammates
  • If the box wins, they stay as box; if they lose, the captain becomes the new box
  • Each player keeps an individual score

Chouette is popular at clubs and is a great social way to play backgammon with larger groups.

Comparison Table

Variant Hitting Starting Position Doubles Bonus Doubling Cube
Standard Yes Distributed 4x moves Yes
Tavla (Kısa) Yes Distributed 4x moves No
Uzun Tavla No All on one point 4x moves No
Narde No All on one point No bonus No
Acey-Deucey Yes Off the board 4x moves Optional
Plakoto Trapped All on one point 4x moves No
Hypergammon Yes 3 checkers 4x moves Yes

Further Reading